I ported my hello world for game dev to naalaa:
https://github.com/yoel123/naalaa-picking-sticks
![[Image: picking.gif]](https://raw.githubusercontent.com/yoel123/corona-sdk-picking-sticks/master/picking.gif)
a simple game to implement. I use it to get up and running with different engines (the gif is of an android port).
I really like naalaa, it has a lot of libraries and tools I can't implement myself like raycasting and pathfinding. the sprite "grid" is one of the best I ever used, I also liked the tilemap and collision detection.
the only problem is that I can't do without oop: class and inheritance. my game framework is based on this.
I somehow managed in blitz 3d with their objects, but naalaas objects can only hold variables. not images or functions.
how would you suggest I do this? I didn't code games with procedural programming in almost 10 years.
I learned game programming properly with flashpunk an as3 game engine. which is heavily oop based.
today I use mostly java or lua (corona sdk) even javascript has a prototype based oop.
what do you think what should I do?
my next goal is to make a naalaa cheatsheet and port my clicking stars game. for future newcomers.
I also consider using naalaa as a teaching tool for total beginners who want to get into game dev.
it has a very low entry barrier and a lot of tools.
https://github.com/yoel123/naalaa-picking-sticks
![[Image: picking.gif]](https://raw.githubusercontent.com/yoel123/corona-sdk-picking-sticks/master/picking.gif)
a simple game to implement. I use it to get up and running with different engines (the gif is of an android port).
I really like naalaa, it has a lot of libraries and tools I can't implement myself like raycasting and pathfinding. the sprite "grid" is one of the best I ever used, I also liked the tilemap and collision detection.
the only problem is that I can't do without oop: class and inheritance. my game framework is based on this.
I somehow managed in blitz 3d with their objects, but naalaas objects can only hold variables. not images or functions.
how would you suggest I do this? I didn't code games with procedural programming in almost 10 years.
I learned game programming properly with flashpunk an as3 game engine. which is heavily oop based.
today I use mostly java or lua (corona sdk) even javascript has a prototype based oop.
what do you think what should I do?
my next goal is to make a naalaa cheatsheet and port my clicking stars game. for future newcomers.
I also consider using naalaa as a teaching tool for total beginners who want to get into game dev.
it has a very low entry barrier and a lot of tools.