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05-16-2022, 01:41 PM
I have try to get close to C64 Loading but it doesn't look quite right
Code: set window "C64 LOADING SCREEN", 1024, 768
set redraw off
t = clock()
do
for a=1 to 1024
set color rnd(256), rnd(256), rnd(256), rnd(256)
draw rect 0, a, 768, 1024
next
redraw
fwait 60
until clock() - t > 15000
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05-17-2022, 05:36 AM
(This post was last modified: 05-17-2022, 05:37 AM by Marcus.)
Looks good to me
I don't quite remember what it used to look like, never did have a C64 myself.
I've changed the resolution to that of a C64 and tried with a bit random bar-heights, but I don't know if it's any better:
Code: ' C64 screen resolution.
set window "C64 LOADING SCREEN", 320, 200, false, 3
set redraw off
t = clock()
do
y = 0
while y < height(primary)
h = 1 + rnd(8)
set color rnd(256), rnd(256), rnd(256), rnd(256)
draw rect 0, y, width(primary), h, true
y = y + h
wend
redraw
fwait 60
until clock() - t > 15000
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Thanks Marcus and that more like it
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05-17-2022, 04:27 PM
(This post was last modified: 05-17-2022, 04:31 PM by Marcus.)
Just messing it up, sorry.
Code: ' C64 screen resolution.
set window "C64 LOADING SCREEN", 320, 200, false, 3
set redraw off
' Draw the C4 loading bars to this image instead of the window's backbuffer (primary).
effectImage = createimage(1, height(primary))
t = clock()
baseA = 0
do
' Draw bars to effectImage.
set image effectImage
y = 0
'randomize 0
while y < height(primary)
h = 1 + rnd(8)
set color rnd(256), rnd(256), rnd(256)
draw rect 0, y, 1, h, true
y = y + h
wend
set image primary
' No, I didn't even think.
baseA = baseA + 1
a = 0
da = 360/width(primary)
wp2 = width(primary)/2
mul = 255/wp2
for x = 0 to width(primary) - 1
set color 0, 16, 64, |x - wp2|*mul
voffs = sin(rad(baseA + a + cos(rad(baseA*4))*90))*0.1
draw vraster effectImage, x, 0, height(primary) - 1, 0, 0.1 - voffs, 0, 0.9 + voffs
a = a + da
next
if rnd(60) = 0
set caret rnd(width(primary) - fwidth("SPOOPY!")), rnd(height(primary) - fheight())
set color 255, 255, 255
wln "SPOOPY!"
endif
redraw
fwait 60
until clock() - t > 15000
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Well... It is 5:40am and thankfully I already have my coffee... otherwise the trippy effect of that loader screen would be a bit much to handle... Very cool... but different... lol
Note: If memory serves correctly, the C64 loader screen is very similar to the Amstrad CPC464 loader screen. The colours are not as random as one would have them. The CPC, as it loads from cassette, samples the frequency of the tape signal and assigns colour based on the range of signals.
Herein ends today's trivia lesson...
May your journey be free of incident.
Live long and prosper.
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Very good Marcus there as somethings different. May I ask...why is there 2 Windows when you run the program?
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(05-17-2022, 10:06 PM)Psygnosis Wrote: Very good Marcus there as somethings different. May I ask...why is there 2 Windows when you run the program?
You can remove the console window by adding:
somewhere in your code (it doesn't matter where, but I usually put it in the very beginning).
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#win32 ? No change for me... *sigh* Must be a "windows thing"... lol
May your journey be free of incident.
Live long and prosper.
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(05-18-2022, 08:31 AM)johnno1956 Wrote: #win32 ? No change for me... *sigh* Must be a "windows thing"... lol
(Lunch break ...)
Really? So when you run NED, for example, there's a visible console window?
I DO create a console window in the win32 runtime, but it's set to be invisible. Anyone on Windows seeing this?
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(05-18-2022, 10:27 AM)Marcus Wrote: (05-18-2022, 08:31 AM)johnno1956 Wrote: #win32 ? No change for me... *sigh* Must be a "windows thing"... lol
(Lunch break ...)
Really? So when you run NED, for example, there's a visible console window?
I DO create a console window in the win32 runtime, but it's set to be invisible. Anyone on Windows seeing this?
If you put #win32 in the first line the console goes away, but remember that johnno is working under wine on a Linux Mint machine. :-)
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