07-13-2022, 08:40 PM
(This post was last modified: 07-13-2022, 08:44 PM by johnno1956.)
I am going to "chew on the old bone" that is Tutorials... (not exclusive to Naalaa - but can apply)
I can only speak for myself...
When "I" was a kid things were different... We had heard of Televisions but could not afford one. We had to have a licence to operate an electrically powered radio... Dad worked. Mum looked after my brother and I and kept the household in one piece. We had a small car. A larger car would use too much fuel even though petrol was less than 20 cents per litre... The average wage in Melbourne was about $240 per week
Games. There were no consoles or home computers. They would not exist for at least 15 to 20 years... We had to use "what was at hand" combined with our imaginations... A simple stick. A wooden stick or tree branch. In an instant, that stick, would become a sword or a spear or a gun... All we had to do was say that it was so and our imaginations would take over... My brother and I, for the most part, would actually "get along". We had fun... until "life" got in the way... lol
Fast forward to 1979... That was when I built my first "kit computer" (1K ram machine code with cassette interface) Our house has had a computer(s) of some shape and or form ever since...
The one thing that I miss greatly... between "having fun" with my brother and 1979, was the use of my imagination... Sure, it would take another route via Astronomy, but there was always a computer on the desk... Gone are the days of "The Stick"... I have used many stick since, but never the same way... a shame on my part...
The "way" we play has changed? For the better? Depends on "who" is answering. We no longer play "together"... No. Networking a game, in my opinion, is not "together". There is no running, jumping, climbing or scraping of the knees. Crumbs. The most movement seen today is: Hands reaching for keys or the mouse or snacks as we "sit" in our chairs staring at the avatar of our friends as we "blow them away"... Do not get me wrong, those game are cool to play, but to me, they do not compare with the imaginings of "a stick". I suppose "my" version of fun would be considered "archaic"...
Computers, with all their "pros" and "cons" are with us and will be for some time to come... So... the point of all this "babbling"? The exercising of our imaginations... What has all this to do with tutorials? For me, game creation, was never taught. It was something that you "picked up" over time. Until someone would suggest, "Here is what 'I' did...", and the concept of tutorials caught on... We watch movies; read books; travel to "inspire" the imagination... Tutorials can do just that... Not only teach us "how" to do something but to "train" the imagination so that we may never need a tutorial again...
"Where can we find these tutorials?", you may ask... Well, for old guys like me, I am always looking for them... Will I find any that are specific to the gaming engine of choice? (In this case - N7) There are plenty of tutorials for "point and click" engines - not even going there...
I still have my "actual" hard copy of the User Manual for my old Amstrad CPC464 (1984) that I "still" use today... via an emulator of course... lol Why? Because, not only does it illustrate the use of 'every' command, it gives a workable example listing of the use of each command... I cannot stress enough how important is the need for complete documentation...
Again, what has this got to do with tutorials? Tutorial AND documentation should be used in "concert"...
I apologise for the rantings of an old guy, but with a dwindling imagination, rantings may be all I have left... lol
J
ps: Marcus. I was not "picking on you" in regards to documentation. I am sure, given time and upgrades, the current documentation will change accordingly... (did I dodge a bullet? lol)
I can only speak for myself...
When "I" was a kid things were different... We had heard of Televisions but could not afford one. We had to have a licence to operate an electrically powered radio... Dad worked. Mum looked after my brother and I and kept the household in one piece. We had a small car. A larger car would use too much fuel even though petrol was less than 20 cents per litre... The average wage in Melbourne was about $240 per week
Games. There were no consoles or home computers. They would not exist for at least 15 to 20 years... We had to use "what was at hand" combined with our imaginations... A simple stick. A wooden stick or tree branch. In an instant, that stick, would become a sword or a spear or a gun... All we had to do was say that it was so and our imaginations would take over... My brother and I, for the most part, would actually "get along". We had fun... until "life" got in the way... lol
Fast forward to 1979... That was when I built my first "kit computer" (1K ram machine code with cassette interface) Our house has had a computer(s) of some shape and or form ever since...
The one thing that I miss greatly... between "having fun" with my brother and 1979, was the use of my imagination... Sure, it would take another route via Astronomy, but there was always a computer on the desk... Gone are the days of "The Stick"... I have used many stick since, but never the same way... a shame on my part...
The "way" we play has changed? For the better? Depends on "who" is answering. We no longer play "together"... No. Networking a game, in my opinion, is not "together". There is no running, jumping, climbing or scraping of the knees. Crumbs. The most movement seen today is: Hands reaching for keys or the mouse or snacks as we "sit" in our chairs staring at the avatar of our friends as we "blow them away"... Do not get me wrong, those game are cool to play, but to me, they do not compare with the imaginings of "a stick". I suppose "my" version of fun would be considered "archaic"...
Computers, with all their "pros" and "cons" are with us and will be for some time to come... So... the point of all this "babbling"? The exercising of our imaginations... What has all this to do with tutorials? For me, game creation, was never taught. It was something that you "picked up" over time. Until someone would suggest, "Here is what 'I' did...", and the concept of tutorials caught on... We watch movies; read books; travel to "inspire" the imagination... Tutorials can do just that... Not only teach us "how" to do something but to "train" the imagination so that we may never need a tutorial again...
"Where can we find these tutorials?", you may ask... Well, for old guys like me, I am always looking for them... Will I find any that are specific to the gaming engine of choice? (In this case - N7) There are plenty of tutorials for "point and click" engines - not even going there...
I still have my "actual" hard copy of the User Manual for my old Amstrad CPC464 (1984) that I "still" use today... via an emulator of course... lol Why? Because, not only does it illustrate the use of 'every' command, it gives a workable example listing of the use of each command... I cannot stress enough how important is the need for complete documentation...
Again, what has this got to do with tutorials? Tutorial AND documentation should be used in "concert"...
I apologise for the rantings of an old guy, but with a dwindling imagination, rantings may be all I have left... lol
J
ps: Marcus. I was not "picking on you" in regards to documentation. I am sure, given time and upgrades, the current documentation will change accordingly... (did I dodge a bullet? lol)
May your journey be free of incident.
Live long and prosper.
Live long and prosper.