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Tilemap library update
#1
I actually started writing a game using the tilemap library, and I found a bunch of stuff that didn't work as intended. Here's an updated version of the library where the collision handling works exactly as it did in n5/n6.


Attached Files
.n7   tilemap.n7 (Size: 21.46 KB / Downloads: 7)
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#2
(05-26-2022, 12:25 PM)Marcus Wrote: I actually started writing a game using the tilemap library, and I found a bunch of stuff that didn't work as intended. Here's an updated version of the library where the collision handling works exactly as it did in n5/n6.

I'm attempting to rewrite this game in n7:

https://naalaa.com/tmp/leprechaun_promo_720p.mp4

And I will of course post something when it starts getting playable. Good thing is that all levels were created with the n5/n6 tilemap editor, so I can just load them right in.
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#3
Hmm... I do not think I have seen this one before... Must have been "before my time"...

Looking forward to your conversion...
May your journey be free of incident.
Live long and prosper.
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#4
(05-26-2022, 07:32 PM)johnno1956 Wrote: Hmm... I do not think I have seen this one before... Must have been "before my time"...

Looking forward to your conversion...

It's an Android game, written in Java. Creating the levels (huge ones, many puzzle elements) took way more time than writing the code. Rewriting all the classes in oop-style n7 will be quite interesting.
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#5
I have Android Studio installed but have absolutely no idea how to use it yet. The grand kids are into Android games. Probably the main reason to get it... lol... At the rate that I am producing successful games, they will probably end up making games for their kids... lol

I have not had much experience with Java. I have used a little Javascript for web pages but that probably is not the same... lol

By the way... I have the Leprechauns Secret Castle APK file downloaded. Let me know if you need the assets...
May your journey be free of incident.
Live long and prosper.
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