Recent Posts

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21
Libraries / Re: GLOOM, a new raycaster library
« Last post by Rick3137 on July 02, 2017 »
 Looking good . Those zombies are a little hard to stop. I don't know if its me or this key board.
 I tend to get overrun. Maybe it needs an easy level . (or bigger guns). An option to use the arrow keys would be nice.
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Libraries / Re: GLOOM, a new raycaster library
« Last post by Marcus on July 02, 2017 »
Just another level for Zombie Tumult, nothing's changed in the library. Won't post more until I have a fun game :)

http://naalaa.com/Marcus/gloom.zip
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Libraries / Re: GLOOM, a new raycaster library
« Last post by Marcus on June 28, 2017 »
Nice !  :)
Is it possible to detect the type of keyboard with Naalaa?
I ask this because WASD controls works fine with a QWERTY keyboard but not AZERTY ;)

I totally didn't know there were other types of keyboard layouts :D  For WASD control, you can just let W and Z, and A and Q, do the same thing. I'll fix that for this game. There's no way to detect what type of keyboard the user has in naalaa, and I couldn't find a simple solution to it from some quick google searches.
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Showcase / Re: Splot (Board Game)
« Last post by B+ on June 27, 2017 »
Nice game Rick, it reminds me of Click-O-Mania :)
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Libraries / Re: GLOOM, a new raycaster library
« Last post by Mr Nutz on June 26, 2017 »
Nice !  :)
Is it possible to detect the type of keyboard with Naalaa?
I ask this because WASD controls works fine with a QWERTY keyboard but not AZERTY ;)
26
Libraries / Re: GLOOM, a new raycaster library
« Last post by Marcus on June 24, 2017 »
The library feels pretty complete (atleast for my needs) now, but the editor may need some more work. I've fixed some bugs and started working on a "game", Zombie Tumult, which is included in the zip. The game uses mouse and AWSD control. You can shoot some zombies, but they won't harm you yet :)

27
Code snippets / Re: Write wave files
« Last post by Marcus on June 23, 2017 »
Very nice!

I know so little about sound, but it makes one wanna experiment with creating a realistic piano sound :)
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Code snippets / Re: Write wave files
« Last post by Rick3137 on June 20, 2017 »
 Here's my most recent mod of the sound file idea.

 This script makes 44 sound files to use on a keyboard program. Be sure to place in a separate folder before you run it or you will have sound files all over everything. It starts with the key of C4, so it needs to be extended to produce the other 44 keys, to make a full key board.
 It also needs to be calibrated. Someone with a good ear for tones could do it, or someone with a frequency meter could do it. You would then have to adjust the Sample rate variable to the right number.
 
 Adjust the a4 key to 440 cycles per second, and the whole batch should be on key.
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Libraries / Re: GLOOM, a new raycaster library
« Last post by Rick3137 on June 14, 2017 »
 Cool.  8)

 Nicely done.
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Libraries / Re: GLOOM, a new raycaster library
« Last post by Marcus on June 14, 2017 »
Here's the example with the walking dudes. A bit hard to explain what's going on, but I just calculate the sprite angle (image cel) from the view's (player's) position and the dude's looking/walking direction. It is simple, but awkward.
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