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Another type of match-3 controls - Printable Version +- NaaLaa (https://www.naalaa.com/forum) +-- Forum: NaaLaa (https://www.naalaa.com/forum/forum-1.html) +--- Forum: NaaLaa 7 Code (https://www.naalaa.com/forum/forum-4.html) +--- Thread: Another type of match-3 controls (/thread-367.html) |
Another type of match-3 controls - Marcus - 02-12-2026 I like match-3 games (most common type of mobile game genre, I think). I've posted a couple of these before, but here's a control method that I don't think I've implemented before. Requires a bit more skill than just clicking. Code: ' match3drag.n7RE: Another type of match-3 controls - oskarg - 02-12-2026 Excellent example, it has been great for me to find bugs I was making. RE: Another type of match-3 controls - kevin - 02-12-2026 I love this control system, and have not seen it before. It really adds a new dimension to this type of game, and makes it far more challenging. Thanks for sharing. RE: Another type of match-3 controls - johnno56 - 02-12-2026 Brilliant! Finally a game in which I do not die within the first few minutes! Absolute bliss! Very cool indeed... Apart from not dying... how do I win? ... or is this where you tell me that this is actually conceptual? That would explain why I did not die... lol I found a flaw in your game... no aliens! RE: Another type of match-3 controls - 1micha.elok - 02-13-2026 This 3-tile matching game is really worth studying. The way it's coded is impressive. There are quite a few commands in there that I don't use very often like fill(), floor(), sizeof(), free key, set clip rect, clear clip rect...So, they're definitely worth digging into further. I really love this game. Thank you so much, Marcus
RE: Another type of match-3 controls - Marcus - 02-14-2026 I did not invent these controls, used to be quite popular 20 years ago or so on the pc casual games market ![]() I used the bing ai image generator thing to generate a background image and some sprites, icecream related. ![]() Now it looks a bit more like a game But some of those "trees" in the background look a bit like ... brains.RE: Another type of match-3 controls - johnno56 - 02-14-2026 May I suggest a method of scoring? The player is timed. Each level has a limited time to reach a preset number of points. If successful, the next level, has a reduced time to acquire the same number of points. This continues until the player eventually fails. The player is then added to a hiscore table. Just a thought... J RE: Another type of match-3 controls - Marcus - 02-14-2026 (02-14-2026, 07:09 PM)johnno56 Wrote: May I suggest a method of scoring? The player is timed. Each level has a limited time to reach a preset number of points. If successful, the next level, has a reduced time to acquire the same number of points. This continues until the player eventually fails. The player is then added to a hiscore table. Just a thought... Good idea, I'll see what I can put together. I once posted a similar game here: https://www.naalaa.com/forum/thread-40.html (see the last attachment at the bottom) That one too uses AI generated art. No, I'm not an AI fan, but I think it's good for example games, tutorials and experiments. |