06-03-2026, 08:44 AM
(This post was last modified: 06-03-2026, 08:53 AM by 1micha.elok.)
Creating games in Naalaa is a lot of fun because there are many resources available to facilitate game development.
A. Tools:
- NED: The Naalaa Editor, an IDE for writing Naalaa code.
- Enginea Editor: A sector (room)-based 3D game engine.
- Tilemap Editor: Used to create maps that the tilemap library can load.
- nPixel: A pixel image editor by Johnno and Kevin.
https://www.naalaa.com/forum/thread-191....ght=nPixel
- Mini Polygon Maker: Used to create simple polygons.
https://www.naalaa.com/forum/thread-398-...ml#pid2722
B. Code Examples:
- 27 basic examples
- 17 demo examples
- 20 game examples
- Over 100 function examples
- Over 50 other examples
- Online forum https://www.naalaa.com/forum/index.php
- Many examples demonstrating how to use various libraries:
Enginea, Highscore, OHS, Polyline, S3D, SFX, Tilemap, and Wolf3D.
C. Documentation:
- Enginea Tutorial (pdf)
- N7 Reference (pdf)
- S3D (pdf)
- Tilemap (pdf)
- Online Reference: https://naalaa.com/autodoc/index.html
A. Tools:
- NED: The Naalaa Editor, an IDE for writing Naalaa code.
- Enginea Editor: A sector (room)-based 3D game engine.
- Tilemap Editor: Used to create maps that the tilemap library can load.
- nPixel: A pixel image editor by Johnno and Kevin.
https://www.naalaa.com/forum/thread-191....ght=nPixel
- Mini Polygon Maker: Used to create simple polygons.

https://www.naalaa.com/forum/thread-398-...ml#pid2722
B. Code Examples:
- 27 basic examples
- 17 demo examples
- 20 game examples
- Over 100 function examples
- Over 50 other examples
- Online forum https://www.naalaa.com/forum/index.php
- Many examples demonstrating how to use various libraries:
Enginea, Highscore, OHS, Polyline, S3D, SFX, Tilemap, and Wolf3D.
C. Documentation:
- Enginea Tutorial (pdf)
- N7 Reference (pdf)
- S3D (pdf)
- Tilemap (pdf)
- Online Reference: https://naalaa.com/autodoc/index.html

