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RW3
#5
Progress is really slow, sorry. But today I programmed the enemies that I showed you in my previous post. I've also added some nice features to s3d and enginea. Among all, you can set a light (just a color) for a sector in the enginea editor. This light affects the sector and all the objects in it. You can see that when I enter a darker area in the video below.



As you can see, I'm using a hitscan weapon here (no projectiles). The code for that, useful for pistols, machineguns and such, is not part of enginea, but you can ofcourse re-use it when I've finished this game and published the code for it.
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Messages In This Thread
RW3 - by Marcus - 04-10-2025, 03:36 PM
RE: RW3 - by johnno56 - 04-10-2025, 06:49 PM
RE: RW3 - by 1micha.elok - 04-11-2025, 02:31 AM
RE: RW3 - by Marcus - 04-11-2025, 05:22 AM
RE: RW3 - by Marcus - 05-01-2025, 02:44 PM
RE: RW3 - by johnno56 - 05-01-2025, 06:57 PM
RE: RW3 - by 1micha.elok - 05-05-2025, 05:21 AM
RE: RW3 - by Marcus - 05-16-2025, 03:21 PM
RE: RW3 - by johnno56 - 05-16-2025, 11:18 PM
RE: RW3 - by Marcus - 05-17-2025, 07:14 PM
RE: RW3 - by johnno56 - 05-17-2025, 07:55 PM
RE: RW3 - by Marcus - 06-20-2025, 11:51 AM
RE: RW3 - by johnno56 - 06-20-2025, 01:07 PM
RE: RW3 - by Marcus - 06-20-2025, 03:24 PM
RE: RW3 - by johnno56 - 06-20-2025, 03:54 PM
RE: RW3 - by Marcus - 06-20-2025, 04:19 PM
RE: RW3 - by johnno56 - 06-20-2025, 10:17 PM
RE: RW3 - by 1micha.elok - 06-21-2025, 09:02 AM
RE: RW3 - by kevin - 06-27-2025, 01:27 PM
RE: RW3 - by Marcus - 10-26-2025, 05:28 PM
RE: RW3 - by 1micha.elok - 10-27-2025, 08:18 AM

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