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An isometric demo from N6
#13
I've started working on some isometric tests. I'm not even looking at the code I wrote in n6. There are so many ways to represent a map ... Should it actually be multi layered, or just single tiles but of different heights on a ground plane? I guess it depends on what type of game you're doing, but for now I'm going for the latter. Graphics by Kenney: https://opengameart.org/content/isometric-blocks

This is just a first rendering test and some awkward code to extract images from a spritesheet.


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Messages In This Thread
An isometric demo from N6 - by kevin - 10-15-2025, 03:00 PM
RE: An isometric demo from N6 - by johnno56 - 10-15-2025, 06:53 PM
RE: An isometric demo from N6 - by kevin - 10-15-2025, 07:20 PM
RE: An isometric demo from N6 - by johnno56 - 10-16-2025, 01:46 AM
RE: An isometric demo from N6 - by 1micha.elok - 10-16-2025, 07:18 AM
RE: An isometric demo from N6 - by Marcus - 10-16-2025, 04:27 PM
RE: An isometric demo from N6 - by 1micha.elok - 10-17-2025, 03:32 AM
RE: An isometric demo from N6 - by Marcus - 10-16-2025, 03:56 PM
RE: An isometric demo from N6 - by kevin - 10-16-2025, 07:07 PM
RE: An isometric demo from N6 - by Marcus - 10-17-2025, 05:16 AM
RE: An isometric demo from N6 - by kevin - 10-17-2025, 08:36 AM
RE: An isometric demo from N6 - by 1micha.elok - 10-19-2025, 04:01 AM
RE: An isometric demo from N6 - by Marcus - 10-19-2025, 06:08 PM
RE: An isometric demo from N6 - by johnno56 - 10-19-2025, 06:42 PM
RE: An isometric demo from N6 - by Marcus - 10-21-2025, 03:54 PM
RE: An isometric demo from N6 - by kevin - 10-21-2025, 05:44 PM
RE: An isometric demo from N6 - by johnno56 - 10-21-2025, 06:52 PM

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