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Tilemap + S3D
#1
Here are two examples that I wrote yesterday. They show you how you can create and display a 3D version of a tilemap.

Today is a busy day (on a train trip right now), but tomorrow night, when my vacation has started, I shall write one or two more examples where I add a player and some enemies. The tilemap library will be used for collision handling.

If something is unclear, just ask Smile Looking at the maps in the tilemap editor can be helpful.


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.zip   3dtm.zip (Size: 52.87 KB / Downloads: 11)
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#2
(07-10-2025, 02:39 PM)Marcus Wrote: Here are two examples that I wrote yesterday. They show you how you can create and display a 3D version of a tilemap.

Today is a busy day (on a train trip right now), but tomorrow night, when my vacation has started, I shall write one or two more examples where I add a player and some enemies. The tilemap library will be used for collision handling.

If something is unclear, just ask Smile  Looking at the maps in the tilemap editor can be helpful.

Really cool combo using Tilemap and S3D! Thanks for adding comments in the code for both examples — they make everything super easy to follow. Can’t wait to see the next examples and how the game mechanics come together.
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#3
Alright, vacation is here and I've put together two more examples! Ask if things are confusing Smile



Say, can you beat it? I've managed to, but it's quite hard. Remember that you can hide from the enemies - if they can't see you they will stop running within a second.


Attached Files
.zip   3dtm_2.zip (Size: 1,018.1 KB / Downloads: 7)
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#4
I've always thought of tilemaps as something limited to 2D games, but seeing how tile-based environements can be used in 3D really opened my eyes. It's amazing how a simple 2D tilemap can drive complex 3D visuals and layouts. Thanks a lot for the insight and the examples !
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