10-15-2025, 03:00 PM
Hi, this is heavily based on the N6 isometric demo that Marcus produced some time ago - many thanks Marcus.
I have used the excellent Tilemap library for both level design, and collision resolution.
When started, the program will launch in isometric view. Should you wish to see the 2d tilemap view, press the "V" key once - press again, and you will return to the isometric view.
There are 3 choices to control the little wizard in isometric view (no choices in 2d view - just use the arrow keys). You press the "C" key to switch the control method - a short message on the right of the screen will tell you which method is active.
1 - use all 4 arrow keys to move
2 - use the up or down arrow key to move forwards or backwards, and the left and right arrow keys to change direction by 90 degrees each time they are pressed.
3 - default - the wizard will move towards where ever the mouse is placed in the isometric world. Hold down the left mouse button to pause movement.
All the best - Kevin.
isometric demo.zip (Size: 868.58 KB / Downloads: 10)
I have used the excellent Tilemap library for both level design, and collision resolution.
When started, the program will launch in isometric view. Should you wish to see the 2d tilemap view, press the "V" key once - press again, and you will return to the isometric view.
There are 3 choices to control the little wizard in isometric view (no choices in 2d view - just use the arrow keys). You press the "C" key to switch the control method - a short message on the right of the screen will tell you which method is active.
1 - use all 4 arrow keys to move
2 - use the up or down arrow key to move forwards or backwards, and the left and right arrow keys to change direction by 90 degrees each time they are pressed.
3 - default - the wizard will move towards where ever the mouse is placed in the isometric world. Hold down the left mouse button to pause movement.
All the best - Kevin.
isometric demo.zip (Size: 868.58 KB / Downloads: 10)

