01-01-2026, 12:06 PM (This post was last modified: 01-24-2026, 10:15 AM by Marcus.)
Here's a first example of how to use the tilemap editor to create maps for the wolf3d library.
Edit: zip updated with step 2, that does doors and pickups
Edit: zip updated with step 3, that adds obstacle pillars, "enemies" and an exit that can only be used with a key
Thanks Marcus, this looks very interesting, and I look forward to checking it out. The example runs very fast - 500 FPS on my old laptop, consistently.
Very cool... If you use limited lighting; Creaking floors; The echoing sound of water dripping; Cold breeze... Hey... Sounds like my living room! Cool...
Thanks for Step 1 of Wolf3D using the tilemap editor - it was really helpful. I'm excited to see the next steps and see how everything comes together until the game design is fully completed. I'm especially eager to find the creatures and their special effects like the blob, demon, gunblin, and hobo, as well as the different areas such as hell, nuclear zones, sewers, and the dungeon. I'm also looking forward to a door to exit the basement and be able to take a fresh air under the blue sky (skybox / skydome / skysphere) and green mountains. Can't wait to continue !
I added a third n7 file to the zip with some additional stuff. Hopefully this is enough to get anyone started with using the tilemap editor for wolf3d games.
(01-24-2026, 12:21 PM)johnno56 Wrote: Oh! Nicely done! Quick question. Did you make the images or downloaded pre-made sheets? Just curious. Not judging... lol