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Tilemap editor for wolf3d maps
#1
Here's a first example of how to use the tilemap editor to create maps for the wolf3d library.

Edit: zip updated with step 2, that does doors and pickups
Edit: zip updated with step 3, that adds obstacle pillars, "enemies" and an exit that can only be used with a key


Attached Files
.zip   wolfgame.zip (Size: 1.03 MB / Downloads: 10)
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#2
Thanks Marcus, this looks very interesting, and I look forward to checking it out. The example runs very fast - 500 FPS on my old laptop, consistently.
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#3
Very cool... If you use limited lighting; Creaking floors; The echoing sound of water dripping; Cold breeze... Hey... Sounds like my living room! Cool...

Looking forward to "Step_2"... Moo Ha Ha Ha....
Logic is the beginning of wisdom.
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#4
Thanks for Step 1 of Wolf3D using the tilemap editor - it was really helpful. I'm excited to see the next steps and see how everything comes together until the game design is fully completed. I'm especially eager to find the creatures and their special effects like the blob, demon, gunblin, and hobo, as well as the different areas such as hell, nuclear zones, sewers, and the dungeon. I'm also looking forward to a door to exit the basement and be able to take a fresh air under the blue sky (skybox / skydome / skysphere) and green mountains. Can't wait to continue !

Big Grin
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#5
I added a second n7 file to the zip where doors and items are added
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#6
I added a third n7 file to the zip with some additional stuff. Hopefully this is enough to get anyone started with using the tilemap editor for wolf3d games.
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#7
Oh! Nicely done! Quick question. Did you make the images or downloaded pre-made sheets? Just curious. Not judging... lol
Logic is the beginning of wisdom.
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#8
(01-24-2026, 12:21 PM)johnno56 Wrote: Oh! Nicely done! Quick question. Did you make the images or downloaded pre-made sheets? Just curious. Not judging... lol

The textures are from opengameart (https://opengameart.org/content/ugly-64x...rites-pack). I put them in a sheet to make them work with the tilemap editor.
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#9
Ah yes. Opengameart. My first "goto" image source. Cool.
Logic is the beginning of wisdom.
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#10
C'est génial !
I love burger inside the dungeon !
Big Grin
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