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Physics
#11
The most advanced thing I ever wrote was probably the collision handler in n6's gloom library/extension. I think I posted a gloom game, Zombie Tumult, somewhere on this forum. Walls (arbitrary polygons, seen from above) could move, change size and spin, and collisions with moving sprites (circles, seen from above) were handles quite nicely. I used a kind of quadtree to avoid unnecessary collision tests.
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