If you've written a game tutorial, or just an example of some sort, feel free to send it to marcus@naalaa.com, and I'll add it here.
File
Description
Sokoban Principles
Principles of a sokoban style game, by JSM.
Jumper
Four examples of how to make a simple platform game (NOT using the Tilemap library)
Simple_menus_in_NaaLaa.pdf
A tutorial by CVirus about game main menus.
NaaLaa_Beginners_Game_Programming2.pdf
Second part of a game programming tutorial by CVirus.
tiny_space_invaders.zip
The basics of a tiny Space Invaders style game, comes with a pdf tutorial.
tiny_breakout.zip
The basics of a tiny Breakout game, comes with a pdf tutorial.
NaaLaa_Beginners_Game_Programming.pdf
First part of a game programming tutorial by CVirus.
jewelcrusher.zip
A match-3 game example in four steps.
rc_mousecontrol.zip
A raycaster example with mouse control and fake look up/down.
tilemap_test.zip
Two minimal examples of how to use the Tilemap library, a top-down "game" and a platform "game".
mandelbrot.txt
A very nice Mandelbrot set viewer, written by Tomaaz.
raster_waves.zip
Watery wave effect using the raster commands.
1945_pdf.zip 1945.zip
A shoot 'em up tutorial and example game by Asterios.
ex_objects.txt
There's no example of how to use the Object type in the NaaLaa 5 package. So here's a small example.
smb.zip
This is a Super Mario game written in NaaLaa using the Tilemap library. The source code is included. Note that this game is more or less illegal - most graphics and all the music is stolen from Nintendo. But, still, it's a fun game :)
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NaaLaa - Not An Advanced Language At All