Tutorials and Examples

If you've written a game tutorial, or just an example of some sort, feel free to send it to marcus@naalaa.com, and I'll add it here.

File

Description

Simple_menus_in_NaaLaa.pdf

A tutorial by CVirus about game main menus.

NaaLaa_Beginners_Game_Programming2.pdf

Second part of a game programming tutorial by CVirus.

tiny_space_invaders.zip

The basics of a tiny Space Invaders style game, comes with a pdf tutorial.

tiny_breakout.zip

The basics of a tiny Breakout game, comes with a pdf tutorial.

NaaLaa_Beginners_Game_Programming.pdf

First part of a game programming tutorial by CVirus.

jewelcrusher.zip

A match-3 game example in four steps.

rc_mousecontrol.zip

A raycaster example with mouse control and fake look up/down.

tilemap_test.zip

Two minimal examples of how to use the Tilemap library, a top-down "game" and a platform "game".

mandelbrot.txt

A very nice Mandelbrot set viewer, written by Tomaaz.

raster_waves.zip

Watery wave effect using the raster commands.

1945_pdf.zip
1945.zip

A shoot 'em up tutorial and example game by Asterios.

ex_objects.txt

There's no example of how to use the Object type in the NaaLaa 5 package. So here's a small example.

smb.zip

This is a Super Mario game written in NaaLaa using the Tilemap library. The source code is included. Note that this game is more or less illegal - most graphics and all the music is stolen from Nintendo. But, still, it's a fun game :)


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