Here's Rock Blaster, source code included, by me. It was written in n5 though ...
The controls are weird. It's an asteroid style game that you control with the mouse. Hold down the right button and the ship will move towards the mouse cursor. Hold left mouse button to shoot.
Marcus,
Decided to play Rock Blaster, obvious nostalgic reasons, and it did not get past the "compile and run"...
[
attachment=40]
As you can see, the required procedure, does not seem to be present. I have tried to run the game via the "native" version of N6 and the Windows version (via Wine) with the same result. As I no longer have the "original" version of Rock Blaster I cannot compare it with the current posted version.
I am fairly certain that the fault was caused by "user error"... simply because I had only just loaded it and have not yet begun to "tinker"... lol
I will leave this in your capable hands... Best of luck...
J
(01-14-2024, 07:25 PM)johnno56 Wrote: [ -> ]...
Decided to play Rock Blaster, obvious nostalgic reasons, and it did not get past the "compile and run"...
..
I compiled the library (F8) of the SimpleParticle and BezierCurve using Naalaa v6 and put them (copied and replaced the existing ones) into this folder C:\N6\bin\libs.
Then I compile and run the Rock Blaster (Naalaa v6) [
attachment=41] ....
It was working, it was compiling.... Great
However...I still found error...related to msvcr100.dll [
attachment=43]... I googled and it might be something with Microsoft Visual C++ Package...
...
Sorry, this game only compiles in naalaa 5. I removed the support for 3D graphics (homemade software rendering) in naalaa 6, since I used lots of assembler code that I couldn't compile in visual studio (naalaa 5 was written using Borland).
Awww... shucks... N5, really? I am not sure I have a copy of N5... Simplified for N7? Cool...