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Jam for All Basic Dialects #7 - Printable Version +- NaaLaa (https://www.naalaa.com/forum) +-- Forum: Other (https://www.naalaa.com/forum/forum-8.html) +--- Forum: Programming (https://www.naalaa.com/forum/forum-9.html) +--- Thread: Jam for All Basic Dialects #7 (/thread-337.html) |
RE: Jam for All Basic Dialects #7 - aurel - 01-21-2026 he he if you have old game source you can modify it and post it there then recompile it and voila btw what this themes means ? themes by me.( 1. Limited Space 2. Tunnels 3. Protect It 4. Dig 5. One Weapon, Many Purposes 6. Contrast can anyone explain it
RE: Jam for All Basic Dialects #7 - johnno56 - 01-22-2026 Aurel, Hmm... I would only be guessing... How the themes are interpreted depends entirely on the one coding the game... For example: 'Limited Space' could imply that the game play area may be quite small... Like a small version of Pac-Man or the game may be restricted to one room... 'Protect it' may be like a Tower Defence game. Protecting a castle from increasing waves of enemies... 'Contrast' could be a game that only uses two colours... or it could be that one player is very small and the enemy is huge... There are no 'hard and fast rules' as to what the games 'must' be... I believe that 'creativity' is one of the areas of judgement... The weird themes are designed to stir the imagination... I am not sure if this answers your question? RE: Jam for All Basic Dialects #7 - Marcus - 01-22-2026 (01-22-2026, 12:37 PM)johnno56 Wrote: Aurel, That's a very good answer! RE: Jam for All Basic Dialects #7 - luwal - 01-23-2026 (01-21-2026, 06:29 PM)aurel Wrote: he he I ask an AI. to design some logos for micro(A). Free of charge. (01-22-2026, 12:37 PM)johnno56 Wrote: There are no 'hard and fast rules' as to what the games 'must' be... I believe that 'creativity' is one of the areas of judgement... The weird themes are designed to stir the imagination... Your explanation is very well.
RE: Jam for All Basic Dialects #7 - johnno56 - 01-23-2026 (01-23-2026, 12:12 AM)luwal Wrote:(01-21-2026, 06:29 PM)aurel Wrote: he he I like the logos with the small circles. Clean looking and does not detract from the name. Nice. RE: Jam for All Basic Dialects #7 - aurel - 01-23-2026 I already have a logo RE: Jam for All Basic Dialects #7 - johnno56 - 01-24-2026 Cool
RE: Jam for All Basic Dialects #7 - luwal - 01-24-2026 (01-23-2026, 05:25 PM)aurel Wrote: I already have a logo Hello... I see a discussion thread about another language. The discussion thread really inspired me: ( https://itch.io/t/5793515/bazzbasic-was-released )The document of Micro(A) is really not enough. BazzBasic looks much more younger than Micro(A) but the manual is really high-quality: https://ekbass.github.io/BazzBasic/manual/#/README RE: Jam for All Basic Dialects #7 - aurel - 01-25-2026 well yes manual of micro(A) could be better but curently how is it is simple as interpreter itself there is no big fancy stuff also i dont use github because i dont trust them too much and managing github islot of work i don't like too much i prefer sourceforge RE: Jam for All Basic Dialects #7 - aurel - 01-25-2026 microA help is simple but good enough to figure what is what also tthere are over 100 examples |