03-16-2025, 09:49 AM
(This post was last modified: 03-16-2025, 10:01 AM by 1micha.elok.)
(03-14-2025, 04:59 AM)johnno56 Wrote: 1micha.elok... Ah. I had to look up that reference just to refresh the memory... Yes, I remember asking about an engine, as I had seen other languages had an engine, in varying degrees of complexity. I remember asking if N7 could do it and "how" as I had no idea how to go about it... I would be honoured to participate but, be warned, my skill in math is not very good. That being said, if I can help in any way, I will... Just don't expect bone-rattling algorithms or jaw-dropping graphics... lol
Coordinating times could be interesting, as I live on the other side of this planet... lol In the meantime I will begin to research what a physics engine consists of... *gulp*
Great, Johnno ! Even I don't know how far we can build the physics engine. Perhaps some physics in the Primitive Angry Bird are our starting point, and I am making a simple physics on a bridge. I'll make a new post then here https://naalaa.com/forum/thread-206.html
Meanwhile, happy Sunday and enjoy the Autumn in the southern hemisphere !