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NaaLaa VS RCBasic
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(05-16-2025, 10:47 PM)johnno56 Wrote: I am curious. What kind of 3D games do you think Naalaa can handle? Simple ray caster games, like Wolfenstien 3D, can run quite well. Games like the old DOS versions of Doom may be a bit of a push but probably might work. Anything above that would probably require hardware accelerated rendering. That is something Naalaa just cannot do. You have to remember that, programs like Naalaa, are primarily suited for 2D games. It does that very well. Naalaa is probably designed for hobbyists. If you want a proper 3D game designed, then may I suggest game engines like, Godot, GDevelop, Construct3 or even Unity or Unreal. Adding all those libraries etc will not turn Naalaa into something that will create games that only engines can build.

A true developer will work within the limitations of the tools that are used.

J

Not only Rayllib or games. Supporting dynamic link library will make NaaLaa become a more formal programming language. Even Microsoft SmallBasic(only for kids to start to learn programming) supports dynamic link library to extend the language's usage. The more versatile NaaLaa becomes, the bigger the user base becomes. In addition, more talented people will be interested in using this NaaLaa and joining the community. 

It is a Microsoft SmallBasic 3D game (uses LitDev library(supports physics simulation and 3D)): 

https://litdev-uk.itch.io/knife-edge-orbs
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Messages In This Thread
NaaLaa VS RCBasic - by luwal - 05-14-2025, 03:12 AM
RE: NaaLaa VS RCBasic - by johnno56 - 05-14-2025, 10:08 PM
RE: NaaLaa VS RCBasic - by luwal - 05-15-2025, 12:30 AM
RE: NaaLaa VS RCBasic - by johnno56 - 05-15-2025, 05:54 AM
RE: NaaLaa VS RCBasic - by Marcus - 05-15-2025, 11:38 AM
RE: NaaLaa VS RCBasic - by luwal - 05-15-2025, 11:57 PM
RE: NaaLaa VS RCBasic - by johnno56 - 05-16-2025, 10:47 PM
RE: NaaLaa VS RCBasic - by luwal - 05-20-2025, 10:50 AM
RE: NaaLaa VS RCBasic - by johnno56 - 05-15-2025, 02:18 PM
RE: NaaLaa VS RCBasic - by johnno56 - 05-20-2025, 02:38 PM

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