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Pixeli Lander Test
#1
Ok. This is a VERY crude Lander test. It uses "pixeli()" for collision with the Landing Pad and normal AABB for the ground...

I would appreciate an examination of how I have implemented the pixeli command and suggest any and all corrections.

Note: The ship can land from beneath the pad... Not an error. The landing pad (except for a concept level) is always on the ground.

The usual controls: Arrow keys.
Note: BOTH landing struts MUST contact the pad.
Watch your landing velocity.


.zip   pixelTest.zip (Size: 70.7 KB / Downloads: 5)
Logic is the beginning of wisdom.
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Messages In This Thread
Pixeli Lander Test - by johnno56 - 04-15-2024, 12:48 AM
RE: Pixeli Lander Test - by 1micha.elok - 04-15-2024, 07:12 AM
RE: Pixeli Lander Test - by johnno56 - 04-15-2024, 09:53 AM
RE: Pixeli Lander Test - by 1micha.elok - 04-15-2024, 01:40 PM
RE: Pixeli Lander Test - by Marcus - 04-15-2024, 04:16 PM
RE: Pixeli Lander Test - by johnno56 - 04-15-2024, 05:26 PM

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