Author Topic: Somethings's fishy about the speed library  (Read 283 times)

Marcus

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Somethings's fishy about the speed library
« on: January 27, 2017 »
While looking at a bunch of half finished games, that used to work, I noticed that many of them caused weird runtime errors when compiled with the latest naalaa. I narrowed it down to the Speed library. Replacing the latest Speed library with an older one, from naalaa 5 even, removed the runtime errors.
   I will have a look at this and try to figure out what's going on.
.\\\opz