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Forum: NaaLaa 7 Questions
Last Post: johnno56
1 hour ago
» Replies: 5
» Views: 68
BASIC replicator!
Forum: Everything else
Last Post: 1micha.elok
9 hours ago
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BASIC games, Pascal games...
Forum: Everything else
Last Post: luwal
04-23-2025, 02:57 AM
» Replies: 0
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C64 Game Maker v1.5.5
Forum: Programming
Last Post: luwal
04-22-2025, 04:55 AM
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» Views: 33
City Fighter
Forum: NaaLaa 7 Code
Last Post: 1micha.elok
04-17-2025, 11:37 PM
» Replies: 7
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RW3
Forum: NaaLaa 7 Code
Last Post: Marcus
04-11-2025, 05:22 AM
» Replies: 3
» Views: 357
ugBASIC! Good BASIC!
Forum: Programming
Last Post: luwal
04-04-2025, 11:35 PM
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Happy Birthday
Forum: Everything else
Last Post: johnno56
04-03-2025, 10:52 PM
» Replies: 3
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Pool - Cue Sports (Simple...
Forum: NaaLaa 7 Code
Last Post: johnno56
04-03-2025, 06:41 PM
» Replies: 3
» Views: 480
Nintendo Switch 2
Forum: Everything else
Last Post: johnno56
04-03-2025, 05:41 AM
» Replies: 2
» Views: 349

 
  TTF fonts
Posted by: johnno56 - 12-11-2024, 07:07 AM - Forum: NaaLaa 7 Questions - Replies (11)

A quick font question. Is there a reason as to why "ttf" fonts do not work with N7. Not a "deal breaker"... Just wanting to know, as the process of using the "N6" font tool, can be a little tedious if I need to use multiple font sizes... Use the Bitmap font generator site to load the ttf then export for each font size; then use the font tool to create an ftn file for each size...

This is only an issue if I do not have the font already in the system.... Just curious...

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  Text Effect
Posted by: 1micha.elok - 12-08-2024, 03:49 PM - Forum: NaaLaa 7 Questions - Replies (11)

In Naalaa 5, we can make a moving text effect like in an old action / superhero movie like this :

   
click the image to zoom in

How to do the same effect in N7 ?

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  chatGPT
Posted by: 1micha.elok - 12-08-2024, 03:37 PM - Forum: Everything else - Replies (3)

What is naalaa programming language ?

   
click the image to zoom in 

According to chatGPT :
Naalaa (short for "Not Another Advanced Adventure Language and Adventure Compiler") is a programming language and environment primarily aimed at creating retro-style 2D games, particularly adventure games. It is designed to be beginner-friendly, making it accessible to hobbyists, educators, and developers interested in game development.

Adventure Language and Adventure Compiler ? 

yeaaah.... let's make a RPG adventure game style .... Big Grin

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  Steel Wool
Posted by: johnno56 - 12-05-2024, 09:31 AM - Forum: NaaLaa 7 Code - Replies (7)

I came across an old 2D burning forest simulation. Figured, due to the change in the environmental outlook over the years, that I would change it to Steel Wool... it reminded me of a time when I shoved a 9 volt battery into a ball of steel wool (brillo pad)... A completely useless piece of code... Spent mere minutes converting it... lol

   


.n7   steelwool.n7 (Size: 1.32 KB / Downloads: 8)

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  Suggestion: support dynamic link library(Raylib)
Posted by: luwal - 12-04-2024, 03:27 AM - Forum: Suggestions - Replies (8)

Hello...

Please watch this showcase first: https://www.youtube.com/watch?v=GdlGE-eDlzg

Raylib looks popular and many languages can be used with it(also SmallBASIC and FreeBASIC): https://github.com/raysan5/raylib/blob/m...INDINGS.md

Informatiion of Raylib: https://www.raylib.com/

My suggestion: making NaaLaa support dynamic link library.  Then users can use popular game libraries. (Raylib, etc.)

NaaLaa will be much more versatile!!! Shy

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  An old screenshot
Posted by: Marcus - 11-27-2024, 08:45 PM - Forum: Everything else - Replies (2)

I was checking out an old (2003) webpage of mine using the wayback machine. It mostly contained photos of my son (got him when i was still studying at the university). But there was also a single screenshot of a first person shooter I was working on. I wonder what happened to it?



Attached Files Thumbnail(s)
   
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  Doodle
Posted by: johnno56 - 11-25-2024, 07:23 PM - Forum: NaaLaa 7 Code - Replies (7)

This is a QB64 converted graphics demo by "Dav". It had no name... figured doodle is better than nothing... lol

Code:
' Open a window and enable double buffering.
set window "Doodle", 640, 640, false
set redraw off

visible i, t, x, y, w, h, pi

pi = 3.141592654
w = 640
h = 640

do
    t = t + 0.01
    set color 0, 0, 0, 25

    draw rect 0, 0, w, h, true
    for i = 1 to 8
        set color i * 32, i * 32 * 0.7, 0, i * 32
        for x = 0 to w
            y = 100 * sin(pi * x / w) * sin(1 * pi * x / w + t + i * t * pi * 0.1)
            draw ellipse x, h / 2 + y, i, i
            draw ellipse w / 2 + y, x, i, i
        next
    next

    redraw
    fwait 30
until keydown(KEY_ESCAPE, true)

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  Arrays and Tables
Posted by: johnno56 - 11-24-2024, 09:17 PM - Forum: Everything else - Replies (4)

I am familiar with arrays and gradually getting my head around tables... My question may be lame but I need to know... How does one determine whether to use an array or a table?

J

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  Manual
Posted by: johnno56 - 11-23-2024, 11:11 AM - Forum: Everything else - Replies (2)

Quick question: If there a manual or a list of all of N7's commands with descriptions?

I am fairly certain that I may know the answer... but I need to ask... lol

J

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  Santa by Marcus
Posted by: johnno56 - 11-16-2024, 04:32 AM - Forum: NaaLaa 6 Code - Replies (7)

Here is a blast from the past (2017)  Almost seasonal... how coincidental... lol


.zip   santa.zip (Size: 3.8 KB / Downloads: 5)

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