That 3d thing - Printable Version +- NaaLaa (https://www.naalaa.com/forum) +-- Forum: NaaLaa (https://www.naalaa.com/forum/forum-1.html) +--- Forum: NaaLaa 7 Code (https://www.naalaa.com/forum/forum-4.html) +--- Thread: That 3d thing (/thread-124.html) Pages:
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RE: That 3d thing - Marcus - 04-28-2024 (04-28-2024, 12:25 AM)1micha.elok Wrote: Just put a dragon and it's already a Dungeon and a Dragon game In the engine and editor that i'm writing you can set a wall, floor and ceiling texture per sector (room). But you can also set individual textures per wall in the sector if you want. I see that you currently use SetFloorTexture and SetCeilingTexture. They change the texture for all floor/ceiling tiles. You can use SetFloorTextureAt(tile_x, tile_z, img) and SetCeilingTextureAt(tile_x, tile_z, img) to change the floor/ceiling for individual tiles. You can also use SetNorthWall(tile_x, tile_z, img), SetSouthWall(tile_x, tile_z, img), SetWestWall(tile_x, tile_z, img) and SetEastWall(tile_x, tile_z, img) to set textures for the individual wall sides of a tile. RE: That 3d thing - 1micha.elok - 04-29-2024 (04-28-2024, 12:05 PM)Marcus Wrote: ... Different Room Theme click image to zoom in Now, it is possible to have different room theme in wolf3d too ! Thanx, Marcus ! maze.txt Code: [[1,1,1,1,1,1,1], include wolf3d.n7 Code: ' tileset RE: That 3d thing - Marcus - 04-29-2024 Of course my first game using the 3d thing will be a sequel to robowack. So I just modeled the first and simplest enemy, the Spinner. https://naalaa.com/tmp/spinners.mp4, https://naalaa.com/tmp/more_spinners.mp4 In the original version I used pre-rendered sprites. https://naalaa.com/forum/thread-13.html RE: That 3d thing - johnno56 - 04-29-2024 I thought those beasties looked familiar... Yikes! Cool... RE: That 3d thing - 1micha.elok - 04-30-2024 It would be awesome RE: That 3d thing - Marcus - 05-19-2024 I thought I'd be able to post a first version of the editor and library this weekend, but ... As I actually started to make an example game, I realized how many helper functions were missing in the library. So, maybe next week, sorry. To understand what I need to add to the library, I'm writing a pretty simple Doom-clone. Most of the graphics (everything except the effects/animations) and the music are AI generated (I'm actually paying for the music generator, REALLY awesome stuff, and you get the copyright of it!). Here's a video of what I've accomplished this weekend, some hours of coding. https://naalaa.com/tmp/spoop_hunt.mp4 Yes, the ghosts are supposed to look like that when they're hit. They're pixel ghosts from the past. |