Yesterday, 02:58 PM
(Yesterday, 05:43 AM)johnno56 Wrote: aha! Habit or not... that would confirm my theory of why there are no Naalaa apps on itch... Moo Ha Ha Ha...
But, the question begs to be asked, why the 'habit' does not exist?
If you look at the engines available on itch, the majority of them, have a sizeable community. That would increase the odds of having a decent number of programmers to produce the games that are on itch... Perhaps the main reason that there are no Naalaa games boils down to simple mathematics? If our community was larger we would attract or grow programmers to produce enough games to post on itch. One of the methods of growing a community is to promote Naalaa on itch... hmm... make for a bit of an endless loop, does it not? lol
The solution is simple. We need more programmers/developers or the people that we have would need to increase their efforts. Well, maybe not 'simple' as in easy, but you get my point... To build a community, so as to get to the level of consistently producing games, will take time. For the few programmers that we have, the extra work-load in producing more games, will eat into whatever spare time that they may or may not have. That too will take time.
I don't think so. Your above solution is in a completely wrong direction. You misunderstood the cores of my previous posts. No such habbit........the reason may be due to the ages of NaaLaa users. Young people are much more active in uploading their finished games to various websites to introduce their finished games to gamers or other game developers. Ask yourself why you don't upload your game projects to various websites? The real solution is not to make the NaaLaa user community larger. We don't need to make the user base as huge as Godot or GameMaker. Don't do this type of silly thing. Impossible. Waste time. There are many good finished games(or WIP) posted in our sub-forum. We only need to sincerely encourage our friendly forum members to upload to Itch after they have posted their game projects in the sub-forum each time. This solution is much more practical, more reasonable and easier than your solution. There is no "extra work-load in producing more games". Actually, don't need to promote NaaLaa directly. The good games(with the tag NaaLaa) uploaded from our users will be an effective promotion for NaaLaa. Much more convincing.