Author Topic: Tilemap.lib source  (Read 780 times)

Hikoki

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Tilemap.lib source
« on: March 13, 2016 »
Is there any way I can read the tilemap.lib code? I would like to steal some ideas to deal with collisions on my own ZX Spectrum games  :)

Peter

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Re: Tilemap.lib source
« Reply #1 on: March 14, 2016 »
 no way!   >:D

B+

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Re: Tilemap.lib source
« Reply #2 on: March 15, 2016 »
  Are you sure you don't know each other?  :o

  Where there is a will there is a way!  O:-)
« Last Edit: March 15, 2016 by B+ »
B+

Hikoki

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Re: Tilemap.lib source
« Reply #3 on: March 16, 2016 »
  Are you sure you don't know each other?  :o

  Where there is a will there is a way!  O:-)

I don't know him personally C:-) but I'd like to, he seems a nice chap  :-*
Sorry if I sounded a bit harsh uh?
See you soon, Naalaa is fun to code with.

Marcus

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Re: Tilemap.lib source
« Reply #4 on: June 04, 2016 »
Look in the C:\N6\Examples\Libraries\Tilemap folder, I believe Tilemap.txt (the source code) exists there.
.\\\opz

Hikoki

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Re: Tilemap.lib source
« Reply #5 on: July 26, 2016 »
Thanks and Naalaa is alive again!! Yo made my day  O0

Marcus

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Re: Tilemap.lib source
« Reply #6 on: August 10, 2016 »
Thanks and Naalaa is alive again!! Yo made my day  O0

NaaLaa has always been alive, it just ... likes to take a nap every now and then :)
.\\\opz