Rick3137

• Sr. Member
• Posts: 342
• May the Force be with You
« on: March 18, 2017 »

A simple logic game. Move all of the Quads from the right side board

to the left side board. All four colors on each quad needs to match nearby

colors.

B+

• Full Member
• Posts: 215
« Reply #1 on: March 20, 2017 »
Very nice!

At first I was wondering if the puzzles had a solution at all.

But then a hint, put all colors that can't be matched on the side.

I like the puzzles that make you think a little but don't wear out the brain.
B+

Rick3137

• Sr. Member
• Posts: 342
• May the Force be with You
« Reply #2 on: March 20, 2017 »
Thank You

I find that NaaLaa and Basic is perfect for this sort of puzzle.
Now ... if I only had a hundred more

Rick3137

• Sr. Member
• Posts: 342
• May the Force be with You
« Reply #3 on: March 24, 2017 »
Here's another version, that has more colors. It allows a quicker solution with less
trial and error logic.
Because I am slightly color blind, I spent a lot of time selecting the colors so that I could tell them apart.
Code: [Select]
`visible: size; s1 = 1 ; s2 = 2 ; s3 = 3 ; s4 = 4; s5 = 5 ; s6 = 6 ; s7 = 7 ; s8 = 8 ; s9 = 9 s11 = 10 ; s12 = 10 ; s13 = 10 ; s14 = 10; s15 = 10 ; s16 = 10 ; s17 = 10 ; s18 = 10 ; s19 = 10 t1 = 0 ; t2 = 0 ; t3 = 0 ; t4 = 0    event = 0; count = 0 ; gamenumber = 0 sqrcolor ; quadColor ; mx; my; square = 10; column; row; score;  number1; number2; enter checksum; gameover = 0 ; sum ; BackGround z[10]sq[30]Piece[12][4]pc[20][10] randomize time()hidden:set redraw offprocedure start() ThisIsAPlaceHolder = 1endprocset window 0, 0, 1350, 700proc HowToPlayproc SetupPieces1proc SetupPieces2proc SetupPieces4proc Shuffleproc Setupproc SetupSoundproc SetupZonesproc Swapdo   set color 0,0,0   cls   set color 255,255,255    do         wait 50             set color 0,0,0         cls;         set color 255,255,255         proc CheckMouse         proc DrawBoard         proc MakeSquares          proc DisplayPieces    '     proc PrintText                  proc EndGame              redraw    until event = 3    proc AfterGame    proc Resetuntil event = 4  endprocedure Reset()    create font 0, "arial", 24  proc SetupPieces1  proc SetupPieces2  proc SetupPieces4  proc Shuffle  proc Setup  proc SetupSound  proc SetupZones  proc Swapendprocprocedure SetupZones()        create zone 1 , 200, 100, 166, 166        create zone 2 , 367, 100, 166, 166        create zone 3 , 534, 100, 166, 166        create zone 4 , 200, 266, 166, 166        create zone 5 , 367, 266, 166, 166        create zone 6 , 534, 266, 166, 166        create zone 7 , 200, 433, 166, 166        create zone 8 , 367, 433, 166, 166        create zone 9 , 534, 433, 166, 166        create zone 11 , 750, 100, 166, 166        create zone 12 , 916, 100, 166, 166        create zone 13 , 1085, 100, 166, 166        create zone 14 , 750, 266, 166, 166        create zone 15 , 916, 266, 166, 166        create zone 16 , 1085, 266, 166, 166        create zone 17 , 750, 433, 166, 166        create zone 18 , 916, 433, 166, 166        create zone 19 , 1085, 433, 166, 166endprocprocedure SetupPieces1()   for a = 1 to 9            pc[a][1] = rnd(14)+1     pc[a][3] = rnd(14)+1   next     pc[3][2] = rnd(14)+1     pc[6][2] = rnd(14)+1     pc[9][2] = rnd(14)+1     pc[7][4] = rnd(14)+1     pc[8][4] = rnd(14)+1     pc[9][4] = rnd(14)+1     pc[1][2] = pc[2][1]     pc[2][2] = pc[3][1]     pc[4][2] = pc[5][1]     pc[5][2] = pc[6][1]     pc[7][2] = pc[8][1]     pc[8][2] = pc[9][1]     pc[1][4] = pc[4][3]     pc[2][4] = pc[5][3]     pc[3][4] = pc[6][3]     pc[4][4] = pc[7][3]     pc[5][4] = pc[8][3]     pc[6][4] = pc[9][3]endprocprocedure SetupPieces2()      for a = 1 to 10         create image a,160,160      next  for a = 1 to 10     set color 100,100,155     set image a     draw rect 0,0,160,160,1  next   for a = 1 to 9       set image a       a1 = pc[a][1]       a2 = pc[a][2]       a3 = pc[a][3]       a4 = pc[a][4]       proc SetColor a1       proc Triangle1 80,80,80       proc SetColor a2       proc Triangle2 80,80,80       proc SetColor a3       proc Triangle3 80,80,80       proc SetColor a4       proc Triangle4 80,80,80       t1 = a1       t2 = a2       t3 = a3       t4 = a4   next  set image primary  set color 255,255,255endprocprocedure SetupPieces4()   for a = 1 to 9       set image a     set color 255,255,255     draw line 0,0,160,160     draw line 2,0,162,160     draw line 0,2,158,160     draw line 0,160,160,0     draw line 2,160,162,0     draw line 0,158,158,0   next  set image primary  set color 255,255,255endprocprocedure Shuffle() cnt = 1   for a = 1 to 9      z[a] = a   next s1 = 10 ; s2 = 10 ; s3 = 10 ; s4 = 10; s5 = 10 ; s6 = 10 ; s7 = 10 ; s8 = 10 ; s9 = 10   while cnt<800           a = rnd(9)+1           b = z[a]           c = rnd(9)+1           d = z[c]         if a <> c            z[a] = d            z[c] = b         endif   cnt = cnt + 1   wend   s11 = z[1]    s12 = z[2]   s13 = z[3]   s14 = z[4]   s15 = z[5]   s16 = z[6]   s17 = z[7]   s18 = z[8]   s19 = z[9]endproc  procedure Setup()   rem Setup Variables and other things here.   gameover = 0   event = 1endprocprocedure SetupSound()     load sound 0,"data\beep2.wav"     load sound 1,"data\beep3.wav"     load sound 2,"data\beep6.wav"endprocprocedure DrawBoard()  rem set color 0,10,30  rem cls  'draw image BackGround,0,0  set color 200,200,255  draw rect 200,100,501,499,1 ; draw rect 750,100,501,499,1 endprocprocedure MakeSquares()  set color 0,0,255    draw rect 200,100,168,167,0    draw rect 367,100,168,167,0    draw rect 534,100,168,167,0    draw rect 200,266,168,167,0    draw rect 367,266,168,167,0    draw rect 534,266,168,167,0    draw rect 200,432,168,167,0    draw rect 367,432,168,167,0    draw rect 534,432,168,167,0    draw rect 750,100,168,167,0    draw rect 917,100,168,167,0    draw rect 1084,100,168,167,0    draw rect 750,266,168,167,0    draw rect 917,266,168,167,0    draw rect 1084,266,168,167,0    draw rect 750,432,168,167,0    draw rect 917,432,168,167,0    draw rect 1084,432,168,167,0 set color 255,255,255endprocprocedure Swap()     sq[1] = s1     sq[2] = s2     sq[3] = s3     sq[4] = s4     sq[5] = s5     sq[6] = s6     sq[7] = s7     sq[8] = s8     sq[9] = s9     sq[11] = s11     sq[12] = s12     sq[13] = s13     sq[14] = s14     sq[15] = s15     sq[16] = s16     sq[17] = s17     sq[18] = s18     sq[19] = s19endprocprocedure DisplayPieces()   set color 255,255,255           draw image sq[1],204,104           draw image sq[2],371,104           draw image sq[3],538,104           draw image sq[4],204,269           draw image sq[5],371,269           draw image sq[6],538,269           draw image sq[7],204,436           draw image sq[8],371,436           draw image sq[9],538,436           draw image sq[11],754,104           draw image sq[12],921,104           draw image sq[13],1088,104           draw image sq[14],754,269           draw image sq[15],921,269           draw image sq[16],1088,269           draw image sq[17],754,436           draw image sq[18],921,436           draw image sq[19],1088,436endproc procedure PrintText()      set caret 10,50       write " MouseX = " ; wln str\$(mx)      write " MouseY = " ; wln str\$(my)      write " Zone = " ; wln str\$( square )      wln str\$(sq[1])      wln str\$(sq[2])      wln str\$(sq[3])      wln str\$(sq[4])      wln str\$(sq[5])      wln str\$(sq[6])      wln str\$(sq[7])      wln str\$(sq[8])      wln str\$(sq[9])endprocprocedure CheckMouse() a;b;c;x;y;x2;y2     ' square = 1 to 9...  No square = 10     a = zone()     if a>0  and square = 10 and sq[a] < 10 then          square = sq[a]          sq[a] = 10     elseif a>0 and sq[a] = 10 then         sq[a] = square         square = 10     endif     mx= mousex()      my= mousey()  if mousebutton(0,1) then      play sound 0 ;  endifendprocprocedure  EndGame() a = 0 b = 0 if sq[1] = 1 and sq[2] = 2 and sq[3] = 3 and sq[4] = 4 and sq[5] = 5 and sq[6] = 6 and sq[7] = 7 and sq[8] = 8 and sq[9] = 9 then gameover = 1 if gameover = 1       event = 3      redraw endifendprocprocedure HowToPlay()  a = 1  create font 0, "arial", 24  set color 255,255,255  set caret 200,100   wln "  The object of this puzzle is : "  wln " to move all of the pieces from the Right Side Board to the Left Side Board."  wln " "  wln "  Each piece has 4 colors and when you place the piece on the left side board,  "  wln " each color should match the color of the piece that it touches. "  wln " "  wln " "  wln "  "  wln "  "  wln "  "  wln "  "  wln "  "  wln "  "  wln "  "  wln "  "  wln " Hit any key to continue. "  wln  wln " http://rb23.yolasite.com "        redraw   wait keydown  endprocprocedure AfterGame()   play sound 2   'set color 0,0,0   'cls   create font 0, "arial", 48   set caret 300,40   set color 255,255,255   wln "PUZZLE SOLVED !"   create font 0, "arial", 16   set caret 20,300   wln "  "   wln "  "   wln "  My Web Sites: "   wln " http://rb23.yolasite.com "   wln " http://rb27.synthasite.com "   wln " http://scratch2.yolasite.com "   wln " http://rb26.synthasite.com "   wln " http://rb29.yolasite.com "   wln;wln   set caret 300,630   wln " Hit any key to play again "   event = 2   redraw   wait keydownendprocprocedure Triangle1(x1,y1,radius)      ' left side p1[6]  p1[0] = x1   p1[1] = y1  p1[2] = x1 - radius   p1[3] = y1 - radius   p1[4] = x1 - radius    p1[5] = y1 + radius draw poly p1, trueendprocprocedure Triangle2(x1,y1,radius)        ' right side p1[6]  p1[0] = x1   p1[1] = y1  p1[2] = x1 + radius   p1[3] = y1 + radius   p1[4] = x1 + radius    p1[5] = y1 - radius  draw poly p1, trueendprocprocedure Triangle3(x1,y1,radius)        ' high side p1[6]  p1[0] = x1   p1[1] = y1  p1[2] = x1 + radius   p1[3] = y1 - radius   p1[4] = x1 - radius    p1[5] = y1 - radius  draw poly p1, trueendprocprocedure Triangle4(x1,y1,radius)        ' low side p1[6]  p1[0] = x1   p1[1] = y1  p1[2] = x1 - radius   p1[3] = y1 + radius   p1[4] = x1 + radius    p1[5] = y1 + radius  draw poly p1, trueendprocprocedure SetColor( a )     if a = 1 then   set color 0,255,0     if a = 2 then   set color 0,0,255     if a = 3 then   set color 255,0,0     if a = 4 then   set color 0,255,150     if a = 5 then   set color 200,0,100     if a = 6 then   set color 255,255,0     if a = 7 then   set color 100,0,100     if a = 8 then   set color 150,100,255     if a = 9 then   set color 0,0,120     if a = 10 then   set color 240,240,255     if a = 11 then   set color 20,30,40     if a = 12 then   set color 150,0,0     if a = 13 then   set color 0,150,0     if a = 14 then   set color 255,100,150     sqrcolor = a     quadColor = aendproc`

Mr Nutz

• Newbie
• Posts: 10
« Reply #4 on: March 26, 2017 »
Very interesting idea.
Displaying a finished image of the puzzle for a few seconds at the start could help the player.

Rick3137

• Sr. Member
• Posts: 342
• May the Force be with You
« Reply #5 on: March 27, 2017 »
Very interesting idea.
Displaying a finished image of the puzzle for a few seconds at the start could help the player.

OK, It looks too easy, but here it is:

Code: [Select]
`  visible: size; s1 = 1 ; s2 = 2 ; s3 = 3 ; s4 = 4; s5 = 5 ; s6 = 6 ; s7 = 7 ; s8 = 8 ; s9 = 9 s11 = 10 ; s12 = 10 ; s13 = 10 ; s14 = 10; s15 = 10 ; s16 = 10 ; s17 = 10 ; s18 = 10 ; s19 = 10 t1 = 0 ; t2 = 0 ; t3 = 0 ; t4 = 0    event = 0; count = 0 ; gamenumber = 0 sqrcolor ; quadColor ; mx; my; square = 10; column; row; score;  number1; number2; enter checksum; gameover = 0 ; sum ; BackGround z[10]sq[30]Piece[12][4]pc[20][10] randomize time()hidden:set redraw offprocedure start() ThisIsAPlaceHolder = 1endprocset window 0, 0, 1350, 700proc HowToPlayproc SetupPieces1proc SetupPieces2proc SetupPieces4         proc DrawBoard         proc MakeSquares         set color 255,255,255         proc Swap         proc DisplayPieces         redraw         wait 5000proc Shuffleproc Setupproc SetupSoundproc SetupZonesproc Swapdo   set color 0,0,0   cls   set color 255,255,255    do         wait 50             set color 0,0,0         cls;         set color 255,255,255         proc CheckMouse         proc DrawBoard         proc MakeSquares          proc DisplayPieces    '     proc PrintText                  proc EndGame              redraw    until event = 3    proc AfterGame    proc Resetuntil event = 4  endprocedure Reset()    create font 0, "arial", 24  proc SetupPieces1  proc SetupPieces2  proc SetupPieces4  proc Shuffle  proc Setup  proc SetupSound  proc SetupZones  proc Swapendprocprocedure SetupZones()        create zone 1 , 200, 100, 166, 166        create zone 2 , 367, 100, 166, 166        create zone 3 , 534, 100, 166, 166        create zone 4 , 200, 266, 166, 166        create zone 5 , 367, 266, 166, 166        create zone 6 , 534, 266, 166, 166        create zone 7 , 200, 433, 166, 166        create zone 8 , 367, 433, 166, 166        create zone 9 , 534, 433, 166, 166        create zone 11 , 750, 100, 166, 166        create zone 12 , 916, 100, 166, 166        create zone 13 , 1085, 100, 166, 166        create zone 14 , 750, 266, 166, 166        create zone 15 , 916, 266, 166, 166        create zone 16 , 1085, 266, 166, 166        create zone 17 , 750, 433, 166, 166        create zone 18 , 916, 433, 166, 166        create zone 19 , 1085, 433, 166, 166endprocprocedure SetupPieces1()   for a = 1 to 9            pc[a][1] = rnd(14)+1     pc[a][3] = rnd(14)+1   next     pc[3][2] = rnd(14)+1     pc[6][2] = rnd(14)+1     pc[9][2] = rnd(14)+1     pc[7][4] = rnd(14)+1     pc[8][4] = rnd(14)+1     pc[9][4] = rnd(14)+1     pc[1][2] = pc[2][1]     pc[2][2] = pc[3][1]     pc[4][2] = pc[5][1]     pc[5][2] = pc[6][1]     pc[7][2] = pc[8][1]     pc[8][2] = pc[9][1]     pc[1][4] = pc[4][3]     pc[2][4] = pc[5][3]     pc[3][4] = pc[6][3]     pc[4][4] = pc[7][3]     pc[5][4] = pc[8][3]     pc[6][4] = pc[9][3]endprocprocedure SetupPieces2()      for a = 1 to 10         create image a,160,160      next  for a = 1 to 10     set color 100,100,155     set image a     draw rect 0,0,160,160,1  next   for a = 1 to 9       set image a       a1 = pc[a][1]       a2 = pc[a][2]       a3 = pc[a][3]       a4 = pc[a][4]       proc SetColor a1       proc Triangle1 80,80,80       proc SetColor a2       proc Triangle2 80,80,80       proc SetColor a3       proc Triangle3 80,80,80       proc SetColor a4       proc Triangle4 80,80,80       t1 = a1       t2 = a2       t3 = a3       t4 = a4   next  set image primary  set color 255,255,255endprocprocedure SetupPieces4()   for a = 1 to 9       set image a     set color 255,255,255     draw line 0,0,160,160     draw line 2,0,162,160     draw line 0,2,158,160     draw line 0,160,160,0     draw line 2,160,162,0     draw line 0,158,158,0   next  set image primary  set color 255,255,255endprocprocedure Shuffle() cnt = 1   for a = 1 to 9      z[a] = a   next s1 = 10 ; s2 = 10 ; s3 = 10 ; s4 = 10; s5 = 10 ; s6 = 10 ; s7 = 10 ; s8 = 10 ; s9 = 10   while cnt<800           a = rnd(9)+1           b = z[a]           c = rnd(9)+1           d = z[c]         if a <> c            z[a] = d            z[c] = b         endif   cnt = cnt + 1   wend   s11 = z[1]    s12 = z[2]   s13 = z[3]   s14 = z[4]   s15 = z[5]   s16 = z[6]   s17 = z[7]   s18 = z[8]   s19 = z[9]endproc  procedure Setup()   rem Setup Variables and other things here.   gameover = 0   event = 1endprocprocedure SetupSound()     load sound 0,"data\beep2.wav"     load sound 1,"data\beep3.wav"     load sound 2,"data\beep6.wav"endprocprocedure DrawBoard()  rem set color 0,10,30  rem cls  'draw image BackGround,0,0  set color 200,200,255  draw rect 200,100,501,499,1 ; draw rect 750,100,501,499,1 endprocprocedure MakeSquares()  set color 0,0,255    draw rect 200,100,168,167,0    draw rect 367,100,168,167,0    draw rect 534,100,168,167,0    draw rect 200,266,168,167,0    draw rect 367,266,168,167,0    draw rect 534,266,168,167,0    draw rect 200,432,168,167,0    draw rect 367,432,168,167,0    draw rect 534,432,168,167,0    draw rect 750,100,168,167,0    draw rect 917,100,168,167,0    draw rect 1084,100,168,167,0    draw rect 750,266,168,167,0    draw rect 917,266,168,167,0    draw rect 1084,266,168,167,0    draw rect 750,432,168,167,0    draw rect 917,432,168,167,0    draw rect 1084,432,168,167,0 set color 255,255,255endprocprocedure Swap()     sq[1] = s1     sq[2] = s2     sq[3] = s3     sq[4] = s4     sq[5] = s5     sq[6] = s6     sq[7] = s7     sq[8] = s8     sq[9] = s9     sq[11] = s11     sq[12] = s12     sq[13] = s13     sq[14] = s14     sq[15] = s15     sq[16] = s16     sq[17] = s17     sq[18] = s18     sq[19] = s19endprocprocedure DisplayPieces()   set color 255,255,255           draw image sq[1],204,104           draw image sq[2],371,104           draw image sq[3],538,104           draw image sq[4],204,269           draw image sq[5],371,269           draw image sq[6],538,269           draw image sq[7],204,436           draw image sq[8],371,436           draw image sq[9],538,436           draw image sq[11],754,104           draw image sq[12],921,104           draw image sq[13],1088,104           draw image sq[14],754,269           draw image sq[15],921,269           draw image sq[16],1088,269           draw image sq[17],754,436           draw image sq[18],921,436           draw image sq[19],1088,436endproc procedure PrintText()      set caret 10,50       write " MouseX = " ; wln str\$(mx)      write " MouseY = " ; wln str\$(my)      write " Zone = " ; wln str\$( square )      wln str\$(sq[1])      wln str\$(sq[2])      wln str\$(sq[3])      wln str\$(sq[4])      wln str\$(sq[5])      wln str\$(sq[6])      wln str\$(sq[7])      wln str\$(sq[8])      wln str\$(sq[9])endprocprocedure CheckMouse() a;b;c;x;y;x2;y2     ' square = 1 to 9...  No square = 10     a = zone()     if a>0  and square = 10 and sq[a] < 10 then          square = sq[a]          sq[a] = 10     elseif a>0 and sq[a] = 10 then         sq[a] = square         square = 10     endif     mx= mousex()      my= mousey()  if mousebutton(0,1) then      play sound 0 ;  endifendprocprocedure  EndGame() a = 0 b = 0 if sq[1] = 1 and sq[2] = 2 and sq[3] = 3 and sq[4] = 4 and sq[5] = 5 and sq[6] = 6 and sq[7] = 7 and sq[8] = 8 and sq[9] = 9 then gameover = 1 if gameover = 1       event = 3      redraw endifendprocprocedure HowToPlay()  a = 1  create font 0, "arial", 24  set color 255,255,255  set caret 200,100   wln "  The object of this puzzle is : "  wln " to move all of the pieces from the Right Side Board to the Left Side Board."  wln " "  wln "  Each piece has 4 colors and when you place the piece on the left side board,  "  wln " each color should match the color of the piece that it touches. "  wln " "  wln " "  wln "  "  wln "  "  wln "  "  wln "  "  wln "  "  wln "  "  wln "  "  wln "  "  wln " Hit any key to continue. "  wln  wln " http://rb23.yolasite.com "        redraw   wait keydown  endprocprocedure AfterGame()   play sound 2   'set color 0,0,0   'cls   create font 0, "arial", 48   set caret 300,40   set color 255,255,255   wln "PUZZLE SOLVED !"   create font 0, "arial", 16   set caret 20,300   wln "  "   wln "  "   wln "  My Web Sites: "   wln " http://rb23.yolasite.com "   wln " http://rb27.synthasite.com "   wln " http://scratch2.yolasite.com "   wln " http://rb26.synthasite.com "   wln " http://rb29.yolasite.com "   wln;wln   set caret 300,630   wln " Hit any key to play again "   event = 2   redraw   wait keydownendprocprocedure Triangle1(x1,y1,radius)      ' left side p1[6]  p1[0] = x1   p1[1] = y1  p1[2] = x1 - radius   p1[3] = y1 - radius   p1[4] = x1 - radius    p1[5] = y1 + radius draw poly p1, trueendprocprocedure Triangle2(x1,y1,radius)        ' right side p1[6]  p1[0] = x1   p1[1] = y1  p1[2] = x1 + radius   p1[3] = y1 + radius   p1[4] = x1 + radius    p1[5] = y1 - radius  draw poly p1, trueendprocprocedure Triangle3(x1,y1,radius)        ' high side p1[6]  p1[0] = x1   p1[1] = y1  p1[2] = x1 + radius   p1[3] = y1 - radius   p1[4] = x1 - radius    p1[5] = y1 - radius  draw poly p1, trueendprocprocedure Triangle4(x1,y1,radius)        ' low side p1[6]  p1[0] = x1   p1[1] = y1  p1[2] = x1 - radius   p1[3] = y1 + radius   p1[4] = x1 + radius    p1[5] = y1 + radius  draw poly p1, trueendprocprocedure SetColor( a )     if a = 1 then   set color 0,255,0     if a = 2 then   set color 0,0,255     if a = 3 then   set color 255,0,0     if a = 4 then   set color 0,255,150     if a = 5 then   set color 200,0,100     if a = 6 then   set color 255,255,0     if a = 7 then   set color 100,0,100     if a = 8 then   set color 150,100,255     if a = 9 then   set color 0,0,120     if a = 10 then   set color 240,240,255     if a = 11 then   set color 20,30,40     if a = 12 then   set color 150,0,0     if a = 13 then   set color 0,150,0     if a = 14 then   set color 255,100,150     sqrcolor = a     quadColor = aendproc`

Rick3137

• Sr. Member
• Posts: 342
• May the Force be with You
` visible: size; s1 = 1 ; s2 = 2 ; s3 = 3 ; s4 = 4; s5 = 5 ; s6 = 6 ; s7 = 7 ; s8 = 8 ; s9 = 9 ; s10 = 10 ; s11 = 11 ; s12 = 12 ; s13 = 13 ; s14 = 14 ; s15 = 15 ; s16 = 16 s101 = 100 ; s102 = 100 ; s103 = 100 ; s104 = 100; s105 = 100 ; s106 = 100 ; s107 = 100 ; s108 = 100 ; s109 = 100 ; s110 = 100  s111=100; s112 = 100 ; s113 = 100 ; s114 = 100 ; s115 = 100 ; s116 = 100 loop1 = 1 loop2 = 1 t1 = 0 ; t2 = 0 ; t3 = 0 ; t4 = 0    event = 0; count = 0 ; gamenumber = 0 ; xzone = 0 sqrcolor ; quadColor ; mx; my; square = 100; column; row; score;  number1; number2; enter checksum; gameover = 0 ; sum ; BackGround z[20]sq[120]Piece[20][4] ;        ' Holds 4 triangle colors per piece  (16 squares)pc[20][10] randomize time()hidden:set redraw offprocedure start() ThisIsAPlaceHolder = 1endprocset window 0, 0, 1350, 700proc HowToPlay ' move data to arrays proc Swap   ' Load array pc[16] [4] with random colorsproc SetupPieces1   ' Create 16 images, draw 1 rectangle on each image, and then draw 4 triangles.proc SetupPieces2   ' draw 2 diagonal lines on each piece.proc SetupPieces4proc Shuffle       gameover = 0 ;  event = 1proc Setup   ' Load 3 sounds from fileproc SetupSoundproc SetupZones                    do      set color 0,0,0      cls      set color 255,255,255      loop2 = 1      xzone = 0           do              wait 50              set color 0,0,0              cls              set color 255,255,255               proc CheckMouse              proc DrawBoard              proc MakeSquares              proc DisplayPieces              if xzone = 20                  proc Peak                 redraw               endif              proc EndGame              redraw                         until loop2 = 0                              proc AfterGame               proc Reset     until loop1 = 0     endprocedure Reset()  create font 0, "arial", 24  proc Swap  proc SetupPieces1  proc SetupPieces2  proc SetupPieces4  proc Shuffle  proc Setup  proc SetupSound  proc SetupZonesendprocprocedure SetupZones()        create zone 20, 10, 140, 150, 150        create zone 1 , 200, 100, 125, 125        create zone 2 , 325, 100, 125, 125        create zone 3 , 450, 100, 125, 125        create zone 4 , 575, 100, 125, 125        create zone 5 , 200, 225, 125, 125        create zone 6 , 325, 225, 125, 125        create zone 7 , 450, 225, 125, 125        create zone 8 , 575, 225, 125, 125        create zone 9 , 200, 350, 125, 125        create zone 10 , 325, 350, 125, 125        create zone 11 , 450, 350, 125, 125        create zone 12 , 575, 350, 125, 125        create zone 13 , 200, 475, 125, 125        create zone 14 , 325, 475, 125, 125        create zone 15 , 450, 475, 125, 125        create zone 16 , 575, 475, 125, 125        create zone 101 , 750, 100, 125, 125        create zone 102 , 875, 100, 125, 125        create zone 103 , 1000, 100, 125, 125        create zone 104 , 1125, 100, 125, 125        create zone 105 , 750, 225, 125, 125        create zone 106 , 875, 225, 125, 125        create zone 107 , 1000, 225, 125, 125        create zone 108 , 1125, 225, 125, 125        create zone 109 , 750, 350, 125, 125        create zone 110 , 875, 350, 125, 125        create zone 111 , 1000, 350, 125, 125        create zone 112 , 1125, 350, 125, 125        create zone 113 , 750, 475, 125, 125        create zone 114 , 875, 475, 125, 125        create zone 115 , 1000, 475, 125, 125        create zone 116 , 1125, 475, 125, 125endprocprocedure SetupPieces1()   for a = 1 to 16 '   Paint all 16 pieces 4 random colors           pc[a][1] = rnd(14)+1     pc[a][2] = rnd(14)+1     pc[a][3] = rnd(14)+1     pc[a][4] = rnd(14)+1   next   for a = 1 to 15      ' align horizontal colors      pc[a][2] = pc[a+1][1]   next      '  align vertical colors   for a = 1 to 12      pc[a][4] = pc[a+4][3]   next     endprocprocedure SetupPieces2()      for a = 1 to 16         create image a,117,117      next      set color 100,100,155      create image 100,117,117      set image 100      draw rect 2,2,117,117,1      set color 100,100,255      create image 20,120,100      set image 20      draw rect 0,0,120,100,1      set color 0,0,55      set caret 0,15       wln "  Click Here "      wln "       To "      wln "      Peak "      draw rect 2,2,116,96,0      draw rect 4,4,112,92,0  for a = 1 to 16     set image a     draw rect 2,2,117,117,1  next   for a = 1 to 16       set image a       a1 = pc[a][1]       a2 = pc[a][2]       a3 = pc[a][3]       a4 = pc[a][4]       proc SetColor a1       proc Triangle1 58,58,62       proc SetColor a2       proc Triangle2 58,58,62       proc SetColor a3       proc Triangle3 58,58,62       proc SetColor a4       proc Triangle4 58,58,62       t1 = a1       t2 = a2       t3 = a3       t4 = a4   next  set image primary  set color 255,255,255endprocprocedure SetupPieces4()   for a = 1 to 16       set image a     set color 255,255,255     draw line 0,0,125,125     set color 150,150,255     draw line 2,0,125,123     draw line 0,2,125,127     set color 255,255,255     draw line 0,116,116,0     set color 150,150,255     draw line 0,114,114,-1     draw line 0,118,118,0   next  set image primary  set color 255,255,255endprocprocedure Shuffle() cnt = 1 while cnt<800    r1 = rnd(16)+1    r2 = rnd(16)+1    if r1 <> r2      a = sq[r1]      b = sq[r2]      sq[r1]=b      sq[r2]=a    endif    cnt = cnt + 1 wend for a = 1 to 16 sq[a + 100] = sq[a] next for a = 1 to 16  sq[a] = 100 nextendprocprocedure Setup()   rem Setup Variables and other things here.   gameover = 0   event = 1endprocprocedure SetupSound()     load sound 0,"data\beep2.wav"     load sound 1,"data\beep3.wav"     load sound 2,"data\beep6.wav"endprocprocedure DrawBoard()  rem Draws two rectangles for placing pieces on.  set color 0,0,255  draw rect 180,80,540,540,1 ; draw rect 730,80,540,540,1  set color 240,240,255  draw rect 200,100,500,500,1 ; draw rect 750,100,500,500,1 endprocprocedure MakeSquares()  set color 0,0,255    draw rect 200,100,125,125,0    draw rect 325,100,125,125,0    draw rect 450,100,125,125,0    draw rect 575,100,125,125,0    draw rect 200,225,125,125,0    draw rect 325,225,125,125,0    draw rect 450,225,125,125,0    draw rect 575,225,125,125,0    draw rect 200,350,125,125,0    draw rect 325,350,125,125,0    draw rect 450,350,125,125,0    draw rect 575,350,125,125,0    draw rect 200,475,125,125,0    draw rect 325,475,125,125,0    draw rect 450,475,125,125,0    draw rect 575,475,125,125,0    draw rect 750,100,125,125,0    draw rect 875,100,125,125,0    draw rect 1000,100,125,125,0    draw rect 1125,100,125,125,0    draw rect 750,225,125,125,0    draw rect 875,225,125,125,0    draw rect 1000,225,125,125,0    draw rect 1125,225,125,125,0    draw rect 750,350,125,125,0    draw rect 875,350,125,125,0    draw rect 1000,350,125,125,0    draw rect 1125,350,125,125,0    draw rect 750,475,125,125,0    draw rect 875,475,125,125,0    draw rect 1000,475,125,125,0    draw rect 1125,475,125,125,0 set color 255,255,255endprocprocedure Swap()     ' swaps data to arrays...  simulates data statements.     sq[1] = s1     sq[2] = s2     sq[3] = s3     sq[4] = s4     sq[5] = s5     sq[6] = s6     sq[7] = s7     sq[8] = s8     sq[9] = s9     sq[10] = s10     sq[11] = s11     sq[12] = s12     sq[13] = s13     sq[14] = s14     sq[15] = s15     sq[16] = s16     sq[101] = s101     sq[102] = s102     sq[103] = s103     sq[104] = s104     sq[105] = s105     sq[106] = s106     sq[107] = s107     sq[108] = s108     sq[109] = s109     sq[110] = s110     sq[111] = s111     sq[112] = s112     sq[113] = s113     sq[114] = s114     sq[115] = s115     sq[116] = s116    endprocprocedure Peak()           draw image 1,204,104           draw image 2,329,104           draw image 3,454,104           draw image 4,579,104           draw image 5,204,229           draw image 6,329,229           draw image 7,454,229           draw image 8,579,229           draw image 9,204,354           draw image 10,329,354           draw image 11,454,354           draw image 12,579,354           draw image 13,204,479           draw image 14,329,479           draw image 15,454,479           draw image 16,579,479              redraw              wait 3000endprocprocedure DisplayPieces()   set color 255,255,255             ' sq[1] is located at zone 1 and contains the sprite number for that square.           draw image 20,35,150           draw image sq[1],204,104           draw image sq[2],329,104           draw image sq[3],454,104           draw image sq[4],579,104           draw image sq[5],204,229           draw image sq[6],329,229           draw image sq[7],454,229           draw image sq[8],579,229           draw image sq[9],204,354           draw image sq[10],329,354           draw image sq[11],454,354           draw image sq[12],579,354           draw image sq[13],204,479           draw image sq[14],329,479           draw image sq[15],454,479           draw image sq[16],579,479           draw image sq[101],754,104           draw image sq[102],879,104           draw image sq[103],1004,104           draw image sq[104],1129,104           draw image sq[105],754,229           draw image sq[106],879,229           draw image sq[107],1004,229           draw image sq[108],1129,229           draw image sq[109],754,354           draw image sq[110],879,354           draw image sq[111],1004,354           draw image sq[112],1129,354           draw image sq[113],754,479           draw image sq[114],879,479           draw image sq[115],1004,479           draw image sq[116],1129,479endproc procedure PrintText()      set caret 10,50       write " MouseX = " ; wln str\$(mx)      write " MouseY = " ; wln str\$(my)      write " Zone = " ; wln str\$( square )      wln str\$(sq[1])      wln str\$(sq[2])      wln str\$(sq[3])      wln str\$(sq[4])      wln str\$(sq[5])      wln str\$(sq[6])      wln str\$(sq[7])      wln str\$(sq[8])      wln str\$(sq[9])endprocprocedure CheckMouse() a;b;c;x;y;x2;y2     ' square = 1 to 16...  No square = 100     a = zone()      if a>0  and square = 100 and sq[a] < 100 and a <> 20 then          square = sq[a]          sq[a] = 100              elseif a>0 and sq[a] = 100 and a <> 20 then         sq[a] = square         square = 100             endif     xzone = a     mx= mousex()      my= mousey()        if mousebutton(0,1) then      play sound 0 ;    endifendprocprocedure  EndGame() a = 0 b = 0 if sq[1] = 1 and sq[2] = 2 and sq[3] = 3 and sq[4] = 4 and sq[5] = 5 and sq[6] = 6 and sq[7] = 7 and sq[8] = 8 and sq[9] = 9 then a = 1 if sq[10] = 10 and sq[11] = 11 and sq[12] = 12 and sq[13] = 13 and sq[14] = 14 and sq[15] = 15 and sq[16] = 16 and a = 1 then gameover = 1 if gameover = 1       loop2 = 0      redraw endifendprocprocedure HowToPlay()  a = 1  create font 0, "arial", 24  set color 255,255,255  set caret 200,100   wln "  The object of this puzzle is : "  wln " to move all of the pieces from the Right Side Board to the Left Side Board."  wln " "  wln "  Each piece has 4 colors and when you place the piece on the left side board,  "  wln " each color should match the color of the piece that it touches. "  wln " "  wln " "  wln "  "  wln "  "  wln "  "  wln "  "  wln "  "  wln "  "  wln "  "  wln "  "  wln " Hit any key to continue. "  wln  wln " http://rb23.yolasite.com "        redraw   wait keydown  endprocprocedure AfterGame()   play sound 2   'set color 0,0,0   'cls   create font 0, "arial", 48   set caret 300,40   set color 255,255,255   wln "PUZZLE SOLVED !"   create font 0, "arial", 16   set caret 20,300   wln "  "   wln "  "   wln "  My Web Sites: "   wln " http://rb23.yolasite.com "   wln " http://rb27.synthasite.com "   wln " http://scratch2.yolasite.com "   wln " http://rb26.synthasite.com "   wln " http://rb29.yolasite.com "   wln;wln   set caret 300,630   wln " Hit any key to play again "   loop2=0   redraw   wait keydown   set color 0,0,0   cls   redrawendprocprocedure Triangle1(x1,y1,radius)      ' left side    x1,y1 is center of square     radius is distance from center of square to side p1[6]  p1[0] = x1   p1[1] = y1  p1[2] = x1 - radius   p1[3] = y1 - radius   p1[4] = x1 - radius    p1[5] = y1 + radius draw poly p1, trueendprocprocedure Triangle2(x1,y1,radius)        ' right side p1[6]  p1[0] = x1   p1[1] = y1  p1[2] = x1 + radius   p1[3] = y1 + radius   p1[4] = x1 + radius    p1[5] = y1 - radius  draw poly p1, trueendprocprocedure Triangle3(x1,y1,radius)        ' high side p1[6]  p1[0] = x1   p1[1] = y1  p1[2] = x1 + radius   p1[3] = y1 - radius   p1[4] = x1 - radius    p1[5] = y1 - radius  draw poly p1, trueendprocprocedure Triangle4(x1,y1,radius)        ' low side p1[6]  p1[0] = x1   p1[1] = y1  p1[2] = x1 - radius   p1[3] = y1 + radius   p1[4] = x1 + radius    p1[5] = y1 + radius  draw poly p1, trueendprocprocedure SetColor( a )     if a = 1 then   set color 0,255,0     if a = 2 then   set color 0,0,255     if a = 3 then   set color 255,0,0     if a = 4 then   set color 0,255,150     if a = 5 then   set color 200,0,100     if a = 6 then   set color 255,255,0     if a = 7 then   set color 100,0,100     if a = 8 then   set color 150,100,255     if a = 9 then   set color 0,0,120     if a = 10 then   set color 240,240,255     if a = 11 then   set color 20,30,40     if a = 12 then   set color 150,0,0     if a = 13 then   set color 0,150,0     if a = 14 then   set color 255,100,150     sqrcolor = a     quadColor = aendproc`